skip to main content


Search for: All records

Creators/Authors contains: "Wu, Mingyuan"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Free, publicly-accessible full text available July 1, 2024
  2. Free, publicly-accessible full text available July 1, 2024
  3. Coverage-guided fuzzing has become mainstream in fuzzing to automatically expose program vulnerabilities. Recently, a group of fuzzers are proposed to adopt a random search mechanism namely Havoc, explicitly or implicitly, to augment their edge exploration. However, they only tend to adopt the default setup of Havoc as an implementation option while none of them attempts to explore its power under diverse setups or inspect its rationale for potential improvement. In this paper, to address such issues, we conduct the first empirical study on Havoc to enhance the understanding of its characteristics. Specifically, we first find that applying the default setup of Havoc to fuzzers can significantly improve their edge coverage performance. Interestingly, we further observe that even simply executing Havoc itself without appending it to any fuzzer can lead to strong edge coverage performance and outperform most of our studied fuzzers. Moreover, we also extend the execution time of Havoc and find that most fuzzers can not only achieve significantly higher edge coverage, but also tend to perform similarly (i.e., their performance gaps get largely bridged). Inspired by the findings, we further propose Havoc𝑀𝐴𝐵, which models the Havoc mutation strategy as a multi-armed bandit problem to be solved by dynamically adjusting the mutation strategy. The evaluation result presents that Havoc𝑀𝐴𝐵 can significantly increase the edge coverage by 11.1% on average for all the benchmark projects compared with Havoc and even slightly outperform state-of-the-art QSYM which augments its computing resource by adopting three parallel threads. We further execute Havoc𝑀𝐴𝐵 with three parallel threads and result in 9% higher average edge coverage over QSYM upon all the benchmark projects 
    more » « less
  4. Subteam Replacement: given a team of people em- bedded in a social network to complete a certain task, and a subset of members (i.e., subteam) in this team which have become unavailable, find another set of people who can perform the subteam’s role in the larger team. We conjecture that a good candidate subteam should have high skill and structural similarity with the replaced subteam while sharing a similar connection with the larger team as a whole. Based on this conjecture, we propose a novel graph kernel which evaluates the goodness of candidate subteams in this holistic way freely adjustable to the need of the situation. To tackle the significant computational difficulties, we equip our kernel with a fast approximation algorithm which (a) employs effective pruning strategies, (b) exploits the similarity between candidate team structures to reduce kernel computations, and (c) features a solid theoretical bound on the quality of the obtained solution. We extensively test our solution on both synthetic and real datasets to demonstrate its effectiveness and efficiency. Our proposed graph kernel outputs more human-agreeable recommendations compared to metrics used in previous work, and our algorithm consistently outperforms alternative choices by finding near- optimal solutions while scaling linearly with the size of the replaced subteam. 
    more » « less
  5. null (Ed.)
    Future view prediction for a 360-degree video streaming system is important to save the network bandwidth and improve the Quality of Experience (QoE). Historical view data of a single viewer and multiple viewers have been used for future view prediction. Video semantic information is also useful to predict the viewer's future behavior. However, extracting video semantic information requires powerful computing hardware and large memory space to perform deep learning-based video analysis. It is not a desirable condition for most of client devices, such as small mobile devices or Head Mounted Display (HMD). Therefore, we develop an approach where video semantic analysis is executed on the media server, and the analysis results are shared with clients via the Semantic Flow Descriptor (SFD) and View-Object State Machine (VOSM). SFD and VOSM become new descriptive additions of the Media Presentation Description (MPD) and Spatial Relation Description (SRD) to support 360-degree video streaming. Using the semantic-based approach, we design the Semantic-Aware View Prediction System (SEAWARE) to improve the overall view prediction performance. The evaluation results of 360-degree videos and real HMD view traces show that the SEAWARE system improves the view prediction performance and streams high-quality video with limited network bandwidth. 
    more » « less
  6. While CUDA has become a mainstream parallel computing platform and programming model for general-purpose GPU computing, how to effectively and efficiently detect CUDA synchronization bugs remains a challenging open problem. In this paper, we propose the first lightweight CUDA synchronization bug detection framework, namely Simulee, to model CUDA program execution by interpreting the corresponding LLVM bytecode and collecting the memory-access information for automatically detecting general CUDA synchronization bugs. To evaluate the effectiveness and efficiency of Simulee, we construct a benchmark with 7 popular CUDA-related projects from GitHub, upon which we conduct an extensive set of experiments. The experimental results suggest that Simulee can detect 21 out of the 24 manually identified bugs in our preliminary study and also 24 previously unknown bugs among all projects, 10 of which have already been confirmed by the developers. Furthermore, Simulee significantly outperforms state-of-the-art approaches for CUDA synchronization bug detection. 
    more » « less
  7. null (Ed.)
    We demonstrate a video 360 navigation and streaming system for Mobile HMD devices. The Navigation Graph (NG) concept is used to predict future views that use a graph model that captures both temporal and spatial viewing behavior of prior viewers. Visualization of video 360 content navigation and view prediction algorithms is used for assessment of Quality of Experience (QoE) and evaluation of the accuracy of the NG-based view prediction algorithm. 
    more » « less
  8. null (Ed.)